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The Original Shareware 1.1
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The Original Shareware (WeMake CDs)(Volume 1.1)(CDs, Inc)(1993).iso
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LABELLE.DOC
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1988-07-20
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La Belle Lucie appears, on the surface, to be an easy game to win.
That surface impression will evaporate after your first few games. The
rules and play mechanism of La Belle Lucie are simple.
You will not be playing against an unbeatable program; the program
only shuffles and deals the cards, and prevents you from making illegal
moves. The only opponents in this game are: chance (the odds are
approximately 10 to 1 against you winning any single game), and lack of
foresight or planning your moves carefully in advance. Careful planning
will not always win the game because of chance, and chance will not always
force you to lose but poor planning might.
La Belle Lucie runs on any computer running under PC/MS-DOS, 2.1 or
higher, with at least 128K of FREE memory and a color graphics
adapter (CGA-VGA). To run this program enter the following command
at the DOS prompt:
LABELLE
The layout consists of a tableau and a foundation. When the game
begins all 52 cards are shuffled and dealt into 17 piles of three cards
each and one pile with 1 card. This is the tableau. Four foundation piles
will appear above the tableau as the game progresses.
The object of the game is to move all the cards from the tableau piles
to the foundation piles using the following rules:
Foundation piles are started with Aces and are built in ascending
order, according to suit.
Only the top, or right-most, card in each tableau pile is available for
play. Any available card may be played either to a foundation pile, or
moved within the tableau.
Cards moved within the tableau may only be played to the top card of
another pile in descending order, according to suit. Kings may only be
played to their respective foundation piles; they can not be moved among
the tableau piles.
You are given two re-shuffles in each game. After the last re-shuffle,
you will be asked for a card to draw. During this turn only, you are
allowed to move one tableau card from anywhere in a pile, to a top card in
any tableau pile, or to a foundation pile, according to the above rules.
Moves are entered at the keyboard using abbreviations. For example:
To move the Ace of Hearts to start a foundation pile type, AH and press
return. To move the Eight of Clubs to the Nine of Clubs type, 8C9C followed
by return.
To move a range of cards, say Two through Five of Spades to a
foundation type, 2S- followed by the return key. The '-' simply tells the
program to move all available cards, beginning with the card you specify;
Two of Spades in this case.
Ten is entered as T, instead of 10. All of the face cards and the aces
are also entered with the first letter of their names, Q for Queen, etc.
Suits are also specified by their first letter, H,D,C,S.
To re-shuffle the cards, enter an S.
To quit the game, enter a Q, without a suit letter; you will be asked
if you want to quit the game, this hand, or continue.
If you happen to forget any of the rules, La Belle Lucie also has a
help screen to refresh your memory. You access the help screen by typing H,
followed by return.
Moves may be entered with either upper or lower case letters. (The
example moves shown above are in upper case for clarity only.) Illegal
moves are brought to your attention by a rude sound and a descriptive
message. The message will remain on the screen for about two seconds, then
be erased. You do not have to press any keys to clear these messages.
Make your own strategy as you play this game, however these hints may
help:
Play any and all cards as soon as they become available to the
foundations. Carefully consider your moves within the tableau, it is very
easy to block cards that could otherwise be played. Make all moves that are
possible before you re-shuffle; you may be able to free a blocked card. And
finally, do not strike out at your computer in frustration if you lose the
first few games, it is only obeying the laws of chance and my (il)logic.
For those that are interested, La Belle Lucie started its existence as
an interpreted BASIC program. Slight differences between my BASIC
interpreter (Sperry) and the mainstream BASIC interpreter's (GW BASIC,
IBM), prompted me to re-write the program using QuickBASIC 4.0. Because of
the speed of this compiled version, it does not need an assist from machine
language to display the cards quickly, (as did the interpreter version) and
it should run on any machine fitting the above specs.
George Leotti
July 1988